Today I am detailing my 5 main lessons-learned while designing a legacy style dungeon crawler called LLudwik’s Labyrinth (which you can learn about here). 1) Start with a base game that is solid. I have heard Rob Daviau and Matt Leacock both reference this on Podcasts, but the idea being -if you are building up a game into a full campaign, you need to make sure your foundation is solid. A campaign is a very big task that requires a lot of testing, and breaking it apart to fix its foundation is not always an option. Thankfully, Lludwik’s Labyrinth used…
Today I am detailing my 5 main lessons-learned while designing a legacy style dungeon crawler called LLudwik’s Labyrinth (which you can learn about here). 1) Start with a base game that is solid. I have heard Rob Daviau and Matt Leacock both reference this on Podcasts, but the idea being -if you are building up a game into a full campaign, you need to make sure your foundation is solid. A campaign is a very big task that requires a lot of testing, and breaking it apart to fix its foundation is not always an option. Thankfully, Lludwik’s Labyrinth used…
The Labyrinth map was the very first concept I came up with when designing Valor & Villainy 2: Lludwik’s Labyrinth. In V&V 1, there was already a concept of open ground and difficult terrain, so I wanted V&V 2 to be set somewhere that could present some new challenges to navigate, without reinventing the mechanisms. My Inspirations I don’t know what it is about it, but I have come back to examine Saboteur many times, because I just love the way the map builds in this game. It’s so simple and intuitive, and it creates a really cool visual tunnel!…
Hi Friends, We are in the final 30 hours of the Valor & Villainy: Minions of Mordak campaign. We have raised over $255,000 USD! With this incredible support, we have been able to add: DOUBLE LAYER PLAYER BOARDS! Box UV coating & Card Quality 2 New playable characters (and 3 new Minis) 7 New Map Tiles Over 40 New cards across every deck. We are currently working our way toward $300,000, which will unlock our final awesome stretch goal: A cardboard loot stash for the heroes to collect their spoils! There has never been a better time to get in…
We thought perhaps you might like some avatars of the Valor & Villainy: Minions of Mordak characters! Feel free to use these wherever you like! Now you can show the world that you are Minion of Mordak, or that you’re a member of the Order without Borders! Huzzah!! 64 x 64 Avatars 360 x 360 Avatars 500 x 500 Avatars
Today I am happy to drop a big stack of great news! #1) Minions of Mordak is being published by Skybound Games! The first thing to know, is we’ve changed the name to Valor & Villainy: Minions of Mordak. We have many ideas for this world, and simply wanted a name that could tell stories beyond just Mordak’s! Skybound Games and Druid City Games have together brought us big titles like Grimm Forest and Tidal Blades. They make top of the line games, and I’m excited to say they’ll be executing the same level of quality on Valor & Villainy:…
Valor & Villainy: Minions of Mordak is out on Tabletop Simulator! Subscribe to the game on Steam Workshop and try it with your friends on for free! Play the Game! Read the Rules! Ask any questions! We hope you enjoy the game!
This is by no means an exhaustive list, but these 5 things are often my first pass of feedback when looking at somebody’s design (including my own!). Hopefully you can make use of this list to avoid some of the common pitfalls that make me a sad designer! –> #1 – Font Margins A mistake I always see people make is to have their text uncomfortably close to the edges of a backer. Text needs to breathe. It always looks best when it has a very comfortable air around it from all of its surroundings. You also need to be…
The ravine twists and winds before you, with strange paintings of horrific monsters… or maybe… ponies? Can’t tell. So Bad. Off-key lute chords carry on the wind, and slowly you hear a rising brigade of voices singing… oh by the gods no… Dirty Limericks!
I’m James Van Niekerk, and I’ve been a Graphic Designer for 10+ years. I’ve been working on my own game, and getting involved with the vast online community of game designers, and I’ve noticed that most of them don’t have a background in Graphic Design. Since their role often involves concocting intuitive graphics, I see that many Designers out there could benefit from some intro-to-Graphic-Design content to learn about! And with that I introduce that this as the first of many posts I’ll write about Graphic Design! The next few posts are going to be about Fonts! I’ve seen many…
A common tendency for playtesters is to point out things that they think would make your game better. And rightly so! In a significant way, this is why you asked them to playtest your game in the first place, and specific feedback can be great! But… Very often a player does not have all of the intimate details of why you made the game how you did. Sometimes (maybe even often) they miss the mark on suggestions. Or they can be so emblazoned by the passion of the game they just emerged from that they can’t step back and look…
A board game is short, so why not focus on escalating the player’s arsenal, and constantly raising the stakes, as opposed to giving the players something and then taking it away. One of the mantras I adopted very early on in my design process, is a suggestion that came from a friend of mine during one of the first ever playtests of the game I am working on, Minions of Mordak. The essence of it, is the idea that it’s better to escalate the conflict in a board game rather than to clawback the progress the players have made. Adding…
Evil Wizard Mordak is the main man of the story. He’s the source of conflict, and also the main avenue for comedy in the game. He is the ultimate all-time super-villain. He’s the turn you into a newt, push you into a bottomless pit, Tie you to a railroad-type of comic book villain. NAY. He is a Tie you to a railroad, then turn you into a newt right as the train is about to strike, then send both you AND the train careening down the bottomless pit together-type villain. Well you get the point: He’s over the top. I…